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💡 *SWBAT identify their personal goals, become comfortable within the course, and navigate Figma workspaces.
Written by Ace Chen*
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📝 Lecture Agenda
Introduction: Basic Tools and Intro to Design
- Staff introductions (10 min)
- Course/syllabus overview (20 min)
- Send demo/follow-along file
- Navigating your workspace (10 min)
- Selection tool (5 min)
- Frames (5 min)
- Text and shapes (10 min)
- What is design? (10 min)
- Wrap-up/action items (10 min)
- LAB: Getting Started
- Account setup
- Complete a playground file
- READINGS:
- HOMEWORK: Trading Card
📕 Readings
- Figma's Learn Design — What is Design?
- What problem(s) would you be trying to solve when designing...
- A music-streaming app?
- A website for this course?
- A community center in your neighborhood?
- How might those problems relate? How might they differ?
- What is an example of something you think is well-designed? Describe (2-3 sentences) what it is and why you like it.
- Write your own "Design is ____" phrase and briefly explain it.
- Figma’s Learn Design — Design Thinking & Ethics
- Describe (3-4 sentences) a commonly used product, app, or experience with a trait or problem that makes it uncomfortable, difficult, or impossible to use for some audiences. Some things you can consider are language, color contrast, physical accessibility, and audio/video.
- Describe (2-3 sentences) why you think that product/app/experience's designers created it that way. What unconscious biases did they have? What audiences did they not consider or prioritize?
🌱 Homework
Trading Card